{"id":"dolphin.lightlab--DolphinLightShadeHit","name":"DolphinLightShadeHit","owner":"dolphin","package":"dolphin.lightlab","kind":"function","signature":"external DolphinLightShadeHit(dolphinLightWorld world,dolphinLightHit hit,float ox,float oy,float oz,float dx,float dy,float dz,int quality,int mode) returns Vector3","description":"Consumers that also need visible identity can retain this same primary hit without tracing the camera ray twice. Lighting keeps its original equations.","context":"Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.","parameters":[{"name":"world","type":"dolphinLightWorld","description":"Supply world as dolphinLightWorld."},{"name":"hit","type":"dolphinLightHit","description":"Supply hit as dolphinLightHit."},{"name":"ox","type":"float","description":"Supply ox as float."},{"name":"oy","type":"float","description":"Supply oy as float."},{"name":"oz","type":"float","description":"Supply oz as float."},{"name":"dx","type":"float","description":"Supply dx as float."},{"name":"dy","type":"float","description":"Supply dy as float."},{"name":"dz","type":"float","description":"Supply dz as float."},{"name":"quality","type":"int","description":"Supply quality as int."},{"name":"mode","type":"int","description":"Supply mode as int."}],"returns":"Vector3","members":[],"tags":["cpu","dolphin","dolphin.lightlab","function","lightlab","source-example"],"updated":"2026-09-09","source":{"repository":"dolphin","path":"packages/lightlab/src/lightlab.yh","line":344,"sha256":"150a7e55b88ac40444f2c9ea005ae60d9fe72e2193851e48a2c8ab7b22bfd12b"},"status":"source-declared","notes":["Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup."],"examples":[{"id":"usage","title":"Use DolphinLightShadeHit","description":"A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.","code":"using dolphin.lightlab\n\n// Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.\ndolphinLightWorld world = dolphinLightWorld()\ndolphinLightHit hit = dolphinLightHit(1.0, 1.0, 1.0, 1.0, 1)\nfloat ox = 1.0\nfloat oy = 1.0\nfloat oz = 1.0\nfloat dx = 1.0\nfloat dy = 1.0\nfloat dz = 1.0\nint quality = 1\nint mode = 1\nVector3 result = DolphinLightShadeHit(world, hit, ox, oy, oz, dx, dy, dz, quality, mode)\nConsole.Log(\"Inspect result in your debugger\")\n","manifest":"manifestVersion = \"2\"\npackage = \"api.example.dolphin_lightlab__dolphinlightshadehit\"\nversion = \"0.1.0\"\nlanguageEdition = \"yeho-core-2026.1\"\n\n[app]\nkind = \"headless\"\n\n[[dependencies]]\npackage = \"dolphin.lightlab\"\nversion = \"0.1.0\"\npath = \"../../../dolphin/packages/lightlab\"\n\n[[dependencies]]\npackage = \"dolphin.materials\"\nversion = \"0.1.0\"\npath = \"../../../dolphin/packages/materials\"\n\n[[dependencies]]\npackage = \"dolphin.math\"\nversion = \"0.1.0\"\npath = \"../../../dolphin/packages/math\"\n\n[[dependencies]]\npackage = \"dolphin.spatial3d\"\nversion = \"0.1.0\"\npath = \"../../../dolphin/packages/spatial3d\"\n","tags":["cpu","source-example"],"verification":"type checked","run":"cpu-oracle","sha256":"10c6e425eca5953b8be44ad084464c26d222ab7e13ecbcea97ca93141ab1fd94","checked":"2026-09-09","diagnostic":"","observedOutput":null,"checkedBackend":null}],"searchTerms":[],"url":"https://demonhunterlabs.com/academy/api?item=dolphin.lightlab--DolphinLightShadeHit","json":"https://demonhunterlabs.com/reference/items/dolphin.lightlab--DolphinLightShadeHit.json","markdown":"https://demonhunterlabs.com/reference/text/dolphin.lightlab--DolphinLightShadeHit.md"}
