{"id":"runtime--Graphics3D.SetTextureMaterialV1","name":"Graphics3D.SetTextureMaterialV1","owner":"yeho","package":"runtime.Graphics3D","kind":"builtin","signature":"Graphics3D.SetTextureMaterialV1(int texture, float scale) -> bool","description":"Set texture material v1 through the Graphics3D runtime.","context":"Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.","parameters":[{"name":"texture","type":"int","description":"Supply texture as int.","rule":"Int"},{"name":"scale","type":"float","description":"Supply scale as float.","rule":"Float32"}],"returns":"bool","members":[],"tags":["builtin","cpu","graphics3d","yeho"],"updated":"2026-09-09","source":{"repository":"yeho","path":"src/compiler/common/intrinsic_registry.cpp","line":1447,"sha256":"14d29529d2d3c0e2b587f83c7f125b99ada142ed7ae28612701ea6cb9174ac65"},"status":"registered-intrinsic","notes":["The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources."],"examples":[{"id":"usage","title":"Call Graphics3D.SetTextureMaterialV1","description":"A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.","code":"int texture = 1\nfloat scale = 1.0\nbool result = Graphics3D.SetTextureMaterialV1(texture, scale)\nConsole.Log(Text.From(result))\n","manifest":"manifestVersion = \"2\"\npackage = \"api.example.runtime__graphics3d_settexturematerialv1\"\nversion = \"0.1.0\"\nlanguageEdition = \"yeho-core-2026.1\"\n\n[app]\nkind = \"headless\"\n","tags":["cpu","builtin"],"run":"cpu-oracle","verification":"type checked","sha256":"b12a39ba27cfa6ac86492b8e296cad6faf53865a590a5c5ff01b69b7f99c03a3","checked":"2026-09-09","diagnostic":"","observedOutput":null,"checkedBackend":null}],"searchTerms":[],"url":"https://demonhunterlabs.com/academy/api?item=runtime--Graphics3D.SetTextureMaterialV1","json":"https://demonhunterlabs.com/reference/items/runtime--Graphics3D.SetTextureMaterialV1.json","markdown":"https://demonhunterlabs.com/reference/text/runtime--Graphics3D.SetTextureMaterialV1.md"}
