dolphin.fpswarsPolicy · function ·
FpsWarsSimulationBurstReady
Fps wars simulation burst ready.
Reuse FPSWars' bounded headless simulation checks for commands, damage, and score policy.
external FpsWarsSimulationBurstReady(int pauseTicks, int burstRounds, int burstLimit) returns boolStatus: source-declared
Parameters
int pauseTicks- Supply pause ticks as int.
int burstRounds- Supply burst rounds as int.
int burstLimit- Supply burst limit as int.
Use FpsWarsSimulationBurstReady
A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.
cpu · source-example · type checked
using dolphin.fpswarsPolicy
// Reuse FPSWars' bounded headless simulation checks for commands, damage, and score policy.
int pauseTicks = 1
int burstRounds = 1
int burstLimit = 1
bool result = FpsWarsSimulationBurstReady(pauseTicks, burstRounds, burstLimit)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.dolphin_fpswarspolicy__fpswarssimulationburstready"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
[[dependencies]]
package = "dolphin.fpswarsPolicy"
version = "0.1.0"
path = "../../../dolphin/packages/fpswars-headless-policy"
Notes and source
Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup.
dolphin/packages/fpswars-headless-policy/src/headless_contract.yh:24