dolphin.lightlab · function ·
DolphinLightChannel
Dolphin light channel.
Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.
external DolphinLightChannel(float value,float exposure) returns intStatus: source-declared
Parameters
float value- Supply value as float.
float exposure- Supply exposure as float.
Use DolphinLightChannel
A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.
cpu · source-example · type checked
using dolphin.lightlab
// Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.
float value = 1.0
float exposure = 1.0
int result = DolphinLightChannel(value, exposure)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.dolphin_lightlab__dolphinlightchannel"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
[[dependencies]]
package = "dolphin.lightlab"
version = "0.1.0"
path = "../../../dolphin/packages/lightlab"
[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"
[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"
[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"
Notes and source
Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup.
dolphin/packages/lightlab/src/lightlab.yh:393