graphics.render3d · function ·

SetGraphics3DLightDirection

Set graphics3 dlight direction.

cpufunctiongraphicsgraphics.render3drender3dsource-exampleyeho

Use bounded hardware 3D resources, meshes, cameras, lights, and draw commands.

external SetGraphics3DLightDirection(float x, float y, float z) returns bool

Status: source-declared

Parameters

float x
Supply x as float.
float y
Supply y as float.
float z
Supply z as float.

Use SetGraphics3DLightDirection

A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.

cpu · source-example · type checked

using graphics.render3d

// Use bounded hardware 3D resources, meshes, cameras, lights, and draw commands.
float x = 1.0
float y = 1.0
float z = 1.0
bool result = SetGraphics3DLightDirection(x, y, z)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.graphics_render3d__setgraphics3dlightdirection"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"

[[dependencies]]
package = "graphics.render3d"
version = "0.1.0"
path = "../../../yeho/packages/graphics/render3d"
Notes and source

Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup.

yeho/packages/graphics/render3d/render3d.yh:128