graphics.render3d · function ·
SetGraphics3DSunLightV1
Colors are bounded to 0..1. Intensity is bounded to 0..4 and is folded into the sun contribution once when configured, not recalculated by applications or exposed as provider state. Direction remains owned by SetGraphics3DLightDirection.
Use bounded hardware 3D resources, meshes, cameras, lights, and draw commands.
external SetGraphics3DSunLightV1(float red, float green, float blue, float intensity) returns boolStatus: source-declared
Parameters
float red- Supply red as float.
float green- Supply green as float.
float blue- Supply blue as float.
float intensity- Supply intensity as float.
Use SetGraphics3DSunLightV1
A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.
cpu · source-example · type checked
using graphics.render3d
// Use bounded hardware 3D resources, meshes, cameras, lights, and draw commands.
float red = 1.0
float green = 1.0
float blue = 1.0
float intensity = 1.0
bool result = SetGraphics3DSunLightV1(red, green, blue, intensity)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.graphics_render3d__setgraphics3dsunlightv1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
[[dependencies]]
package = "graphics.render3d"
version = "0.1.0"
path = "../../../yeho/packages/graphics/render3d"
Notes and source
Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup.
yeho/packages/graphics/render3d/render3d.yh:137