dolphin.spatial3d · recipe ·
Let position paint a pattern
Turn a wave into stripes on a surface.
A constant blend gives one color everywhere. A changing blend gives a pattern. DolphinSurfaceWave converts a coordinate and frequency into a smooth repeating value around the zero-to-one range. Using position.y makes the blend vary with height. Using position.x changes which direction the pattern follows. The function still returns an ordinary Dolphin surface value.
start.yhStatus: complete-program
Let position paint a pattern
Turn a wave into stripes on a surface.
cpu · type checked
using dolphin.materials
using dolphin.math
using dolphin.spatial3d
Surface(Vector3 position) -> dolphinSurface
{
float bands = DolphinSurfaceWave(position.y, 14.0)
Vector3 teal = Vector3(0.08, 0.7, 0.6)
Vector3 violet = Vector3(0.6, 0.12, 0.95)
Vector3 color = DolphinSurfaceMix(teal, violet, bands)
return DolphinSurface(color, 0.32, 0.55, 0.0)
}
Console.Log(Text.From(Surface(Vector3(0.0, 0.0, 0.0)).roughness))project.mech
manifestVersion = "2"
package = "api.example.recipe__bands"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"
[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"
[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"
Expected output
0.32
Notes and source
In the Atlas surface example, change frequency from 14.0 to 7.0. Then restore it and change position.y to position.x.
demonhunterlabs/app/lib/yeho-walkthrough.ts