dolphin.spatial3d · recipe ·

Start with one material

Describe a Dolphin surface as a small Yeho function.

cpudolphin.materialsdolphin.mathdolphin.spatial3drecipe

A surface function answers: what material should be here? It receives a position and returns color, roughness, metallic response, and emission. We can begin with the same answer everywhere. This example uses the Dolphin materials, math, and spatial3d packages. It prints a sampled material value in the console. To see the material on a sphere, use the Atlas surface workshop and its compiled CPU reference preview.

start.yh

Status: complete-program

Start with one material

Describe a Dolphin surface as a small Yeho function.

cpu · type checked

using dolphin.materials
using dolphin.math
using dolphin.spatial3d

Surface(Vector3 position) -> dolphinSurface
{
    return DolphinSurface(Vector3(0.08, 0.7, 0.6), 0.8, 0.0, 0.0)
}

dolphinSurface material = Surface(Vector3(0.0, 0.0, 0.0))
Console.Log(Text.From(material.roughness))
project.mech
manifestVersion = "2"
package = "api.example.recipe__surface"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"

[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"

[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"

[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"
Expected output
0.8
Notes and source

In the Atlas surface example, compare roughness 0.8 with 0.2 while keeping color, metal, emission, and lighting unchanged.

demonhunterlabs/app/lib/yeho-walkthrough.ts