recipes · recipe ·
Give a number a name
Store and change a score.
Suppose Pip picks up a crystal. We need to remember the score between actions. A variable gives a value a name so we can use it again. Read int score = 0 as: make a whole-number value named score, starting at zero. int means integer, which is a whole number. The equals sign stores a value; it does not ask whether two values match.
start.yhStatus: complete-program
Give a number a name
Store and change a score.
cpu · type checked
int score = 0
score = score + 10
Console.Log("Score: " + Text.From(score))project.mech
manifestVersion = "2"
package = "api.example.recipe__values"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Expected output
Score: 10
Notes and source
Change the starting score to 20. Predict the result before you run it. Then award another ten with a second assignment.
demonhunterlabs/app/lib/yeho-walkthrough.ts