runtime.Graphics3D · builtin ·
Graphics3D.CreateIndexedMeshP3N3T2F32U16
Create indexed mesh p3 n3 t2 f32 u16 through the Graphics3D runtime.
Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.
Graphics3D.CreateIndexedMeshP3N3T2F32U16(text vertex_payload, text index_payload, int vertex_count, int index_count) -> intStatus: registered-intrinsic
Parameters
text vertex_payload- Supply vertex payload as text.
text index_payload- Supply index payload as text.
int vertex_count- Supply vertex count as int.
int index_count- Supply index count as int.
Call Graphics3D.CreateIndexedMeshP3N3T2F32U16
A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.
cpu · builtin · type checked
text vertex_payload = "vertex payload"
text index_payload = "index payload"
int vertex_count = 1
int index_count = 1
int result = Graphics3D.CreateIndexedMeshP3N3T2F32U16(vertex_payload, index_payload, vertex_count, index_count)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_createindexedmeshp3n3t2f32u16"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Notes and source
The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.
yeho/src/compiler/common/intrinsic_registry.cpp:1441