runtime.Graphics3D · builtin ·

Graphics3D.CreateTextureRgba8V1

Create texture rgba8 v1 through the Graphics3D runtime.

builtincpugraphics3dyeho

Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.

Graphics3D.CreateTextureRgba8V1(text RGBA8_payload, int width, int height) -> int

Status: registered-intrinsic

Parameters

text RGBA8_payload
Supply rgba8 payload as text.
int width
Supply width as int.
int height
Supply height as int.

Call Graphics3D.CreateTextureRgba8V1

A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.

cpu · builtin · type checked

text RGBA8_payload = "RGBA8 payload"
int width = 1
int height = 1
int result = Graphics3D.CreateTextureRgba8V1(RGBA8_payload, width, height)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_createtexturergba8v1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"
Notes and source

The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.

yeho/src/compiler/common/intrinsic_registry.cpp:1444