runtime.Graphics3D · builtin ·
Graphics3D.DrawIndexed
Draw indexed through the Graphics3D runtime.
Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.
Graphics3D.DrawIndexed(int program, int mesh) -> boolStatus: registered-intrinsic
Parameters
int program- Supply program as int.
int mesh- Supply mesh as int.
Call Graphics3D.DrawIndexed
A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.
cpu · builtin · type checked
int program = 1
int mesh = 1
bool result = Graphics3D.DrawIndexed(program, mesh)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_drawindexed"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Notes and source
The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.
yeho/src/compiler/common/intrinsic_registry.cpp:1501