runtime.Graphics3D · builtin ·

Graphics3D.SetLightDirection

Set light direction through the Graphics3D runtime.

builtincpugraphics3dyeho

Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.

Graphics3D.SetLightDirection(float x, float y, float z) -> bool

Status: registered-intrinsic

Parameters

float x
Supply x as float.
float y
Supply y as float.
float z
Supply z as float.

Call Graphics3D.SetLightDirection

A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.

cpu · builtin · type checked

float x = 1.0
float y = 1.0
float z = 1.0
bool result = Graphics3D.SetLightDirection(x, y, z)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_setlightdirection"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"
Notes and source

The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.

yeho/src/compiler/common/intrinsic_registry.cpp:1459