runtime.Graphics3D · builtin ·

Graphics3D.SetMatrixElement

Set matrix element through the Graphics3D runtime.

builtincpugraphics3dyeho

Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.

Graphics3D.SetMatrixElement(int matrix, int element, float value) -> bool

Status: registered-intrinsic

Parameters

int matrix
Supply matrix as int.
int element
Supply element as int.
float value
Supply value as float.

Call Graphics3D.SetMatrixElement

A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.

cpu · builtin · type checked

int matrix = 1
int element = 1
float value = 1.0
bool result = Graphics3D.SetMatrixElement(matrix, element, value)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_setmatrixelement"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"
Notes and source

The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.

yeho/src/compiler/common/intrinsic_registry.cpp:1456