runtime.Graphics3D · builtin ·
Graphics3D.SetSunLightV1
Set sun light v1 through the Graphics3D runtime.
Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.
Graphics3D.SetSunLightV1(float red, float green, float blue, float intensity) -> boolStatus: registered-intrinsic
Parameters
float red- Supply red as float.
float green- Supply green as float.
float blue- Supply blue as float.
float intensity- Supply intensity as float.
Call Graphics3D.SetSunLightV1
A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.
cpu · builtin · type checked
float red = 1.0
float green = 1.0
float blue = 1.0
float intensity = 1.0
bool result = Graphics3D.SetSunLightV1(red, green, blue, intensity)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_setsunlightv1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Notes and source
The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.
yeho/src/compiler/common/intrinsic_registry.cpp:1462