runtime.Graphics3D · builtin ·

Graphics3D.SetSunLightV1

Set sun light v1 through the Graphics3D runtime.

builtincpugraphics3dyeho

Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.

Graphics3D.SetSunLightV1(float red, float green, float blue, float intensity) -> bool

Status: registered-intrinsic

Parameters

float red
Supply red as float.
float green
Supply green as float.
float blue
Supply blue as float.
float intensity
Supply intensity as float.

Call Graphics3D.SetSunLightV1

A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.

cpu · builtin · type checked

float red = 1.0
float green = 1.0
float blue = 1.0
float intensity = 1.0
bool result = Graphics3D.SetSunLightV1(red, green, blue, intensity)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_setsunlightv1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"
Notes and source

The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.

yeho/src/compiler/common/intrinsic_registry.cpp:1462