runtime.Graphics3D · builtin ·
Graphics3D.SetSunShadowMatrixElementV1
Set sun shadow matrix element v1 through the Graphics3D runtime.
Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.
Graphics3D.SetSunShadowMatrixElementV1(int matrix, int element, float value) -> boolStatus: registered-intrinsic
Parameters
int matrix- Supply matrix as int.
int element- Supply element as int.
float value- Supply value as float.
Call Graphics3D.SetSunShadowMatrixElementV1
A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.
cpu · builtin · type checked
int matrix = 1
int element = 1
float value = 1.0
bool result = Graphics3D.SetSunShadowMatrixElementV1(matrix, element, value)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_setsunshadowmatrixelementv1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Notes and source
The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.
yeho/src/compiler/common/intrinsic_registry.cpp:1477