# dolphinGpuSpatialResolver

A dolphin gpu spatial resolver object with the operations listed below.

Last updated: 2026-09-09

Package: dolphin.lightlab | Status: source-declared

Tags: class, cpu, dolphin, dolphin.lightlab, lightlab, method, source-example

Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.

```yh
external class dolphinGpuSpatialResolver
```

- dolphinGpuSpatialResolver(): Dolphin gpu spatial resolver.
- Resolve(buffer of int pixels,buffer of float geometry,buffer of float history,int width,int height,float exposure,bool denoise) returns bool: Resolve.
- ResolveWithTone(buffer of int pixels,buffer of float geometry,buffer of float history,int width,int height,float exposure,bool denoise,int tone) returns bool: Resolve with tone.

## Use dolphinGpuSpatialResolver

A complete small caller. Values are illustrative; check the returned result and package requirements before connecting live resources.

Verification: type checked

```yh
using dolphin.lightlab

// Build bounded lighting experiments with geometry, visibility, transport, film, and GPU/CPU contracts.
dolphinGpuSpatialResolver sample = dolphinGpuSpatialResolver()
Console.Log("Created dolphinGpuSpatialResolver")

```

Save this beside start.yh as project.mech:

```toml
manifestVersion = "2"
package = "api.example.dolphin_lightlab__dolphingpuspatialresolver"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"

[[dependencies]]
package = "dolphin.lightlab"
version = "0.1.0"
path = "../../../dolphin/packages/lightlab"

[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"

[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"

[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"

```

Extract the example archive beside the yeho and dolphin checkouts. This example requires those source dependencies and a current developer compiler.

```sh
./yeho/build/dolphin-metal/yehoc ./api-examples/dolphin.lightlab--dolphinGpuSpatialResolver/usage --backend cpu-oracle -o /tmp/yeho-example
/tmp/yeho-example
```


## dolphinGpuSpatialResolver.Resolve

A complete caller for this public method. Sample inputs are illustrative; native resources require their owning lifecycle.

Verification: type checked

```yh
using dolphin.lightlab

// Resolve.
dolphinGpuSpatialResolver instance = dolphinGpuSpatialResolver()
buffer of int argument_pixels
argument_pixels.Resize(8)
buffer of float argument_geometry
argument_geometry.Resize(8)
buffer of float argument_history
argument_history.Resize(8)
int argument_width = 1
int argument_height = 1
float argument_exposure = 1.0
bool argument_denoise = true
bool result = instance.Resolve(argument_pixels, argument_geometry, argument_history, argument_width, argument_height, argument_exposure, argument_denoise)
Console.Log(Text.From(result))

```

Save this beside start.yh as project.mech:

```toml
manifestVersion = "2"
package = "api.example.dolphin_lightlab__dolphingpuspatialresolver"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"

[[dependencies]]
package = "dolphin.lightlab"
version = "0.1.0"
path = "../../../dolphin/packages/lightlab"

[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"

[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"

[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"

```

Extract the example archive beside the yeho and dolphin checkouts. This example requires those source dependencies and a current developer compiler.

```sh
./yeho/build/dolphin-metal/yehoc ./api-examples/dolphin.lightlab--dolphinGpuSpatialResolver/method-Resolve-1 --backend cpu-oracle -o /tmp/yeho-example
/tmp/yeho-example
```


## dolphinGpuSpatialResolver.ResolveWithTone

A complete caller for this public method. Sample inputs are illustrative; native resources require their owning lifecycle.

Verification: type checked

```yh
using dolphin.lightlab

// Resolve with tone.
dolphinGpuSpatialResolver instance = dolphinGpuSpatialResolver()
buffer of int argument_pixels
argument_pixels.Resize(8)
buffer of float argument_geometry
argument_geometry.Resize(8)
buffer of float argument_history
argument_history.Resize(8)
int argument_width = 1
int argument_height = 1
float argument_exposure = 1.0
bool argument_denoise = true
int argument_tone = 1
bool result = instance.ResolveWithTone(argument_pixels, argument_geometry, argument_history, argument_width, argument_height, argument_exposure, argument_denoise, argument_tone)
Console.Log(Text.From(result))

```

Save this beside start.yh as project.mech:

```toml
manifestVersion = "2"
package = "api.example.dolphin_lightlab__dolphingpuspatialresolver"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"

[app]
kind = "headless"

[[dependencies]]
package = "dolphin.lightlab"
version = "0.1.0"
path = "../../../dolphin/packages/lightlab"

[[dependencies]]
package = "dolphin.materials"
version = "0.1.0"
path = "../../../dolphin/packages/materials"

[[dependencies]]
package = "dolphin.math"
version = "0.1.0"
path = "../../../dolphin/packages/math"

[[dependencies]]
package = "dolphin.spatial3d"
version = "0.1.0"
path = "../../../dolphin/packages/spatial3d"

```

Extract the example archive beside the yeho and dolphin checkouts. This example requires those source dependencies and a current developer compiler.

```sh
./yeho/build/dolphin-metal/yehoc ./api-examples/dolphin.lightlab--dolphinGpuSpatialResolver/method-ResolveWithTone-2 --backend cpu-oracle -o /tmp/yeho-example
/tmp/yeho-example
```


Package presence and a declaration do not establish support on every host. Host services need their platform and lifecycle setup.

Source: dolphin/packages/lightlab/src/gpu_resolve.yh

AI training permission: https://demonhunterlabs.com/ai-use
