runtime.Graphics3D · builtin ·
Graphics3D.SetTextureMaterialV1
Set texture material v1 through the Graphics3D runtime.
Built into Yeho; no package import is needed. Native services require an admitted host and the correct resource lifecycle.
Graphics3D.SetTextureMaterialV1(int texture, float scale) -> boolStatus: registered-intrinsic
Parameters
int texture- Supply texture as int.
float scale- Supply scale as float.
Call Graphics3D.SetTextureMaterialV1
A complete typed caller with illustrative arguments. Native operations need the corresponding host and resources.
cpu · builtin · type checked
int texture = 1
float scale = 1.0
bool result = Graphics3D.SetTextureMaterialV1(texture, scale)
Console.Log(Text.From(result))
project.mech
manifestVersion = "2"
package = "api.example.runtime__graphics3d_settexturematerialv1"
version = "0.1.0"
languageEdition = "yeho-core-2026.1"
[app]
kind = "headless"
Notes and source
The example checks the call shape. Opening windows, recording audio, changing files, network operations, and process operations have real effects when run. Follow the corresponding package lifecycle before using live resources.
yeho/src/compiler/common/intrinsic_registry.cpp:1447