Prototype manual

What it is / interactive architecture

Prototype: Collaborative VR invention studio for whiteboarding, building, and testing ideas

Prototype is a pre-implementation Dolphin and Yeho application where friends meet in one spatial workspace, begin with immediate whiteboard actions, and progressively turn rough thought into structured, interactive, exportable inventions. The map separates high-frequency presence from durable typed operations and shows the intended late-join, history, simulation, and output routes.

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Prototype field guide

Mira GlyphThe Worldsmith
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Collaborative VR invention studio for whiteboarding, building, and testing ideasREV 03
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Collaborative VR invention studio for whiteboarding, building, and testing ideasPrototype is a pre-implementation Dolphin and Yeho application where friends meet in one spatial workspace, begin with immediate whiteboard actions, and progressively turn rough thought into structured, interactive, exportable inventions. The map separates high-frequency presence from durable typed operations and shows the intended late-join, history, simulation, and output routes. Every station and route can be selected for more information.Physical input becomes local tool intent and immediate feedback.R01 / pose + gestureHead, hands, pointer, hover, and uncommitted manipulation enter the lossy presence lane.R02 / live previewA completed mark, transform, property, group, connection, or behavior becomes a typed operation.R03 / commit intentDurable commands cross the room boundary for deterministic validation and ordering.R04 / order + validateFrequent participant state is distributed separately from reliable work.R05 / lossy realtimeEvery participant replica applies the same ordered durable operations.R06 / confirmed streamCommitted changes extend attributable, invertible history and named checkpoints.R07 / operation recordUndo and restore are new durable operations rather than destructive local rewinds.R08 / typed inverseExisting marks and objects gain clean geometry, relationships, rules, physics, and shared simulation.R09 / selected objectsAuthored behavior and persistent simulation decisions return through typed operations.R10 / rules + resultsDolphin supplies admitted poses, actions, haptics, world rendering, spatial UI, and authoring services.R11 / VR + renderingReliable operations, lossy presence, rooms, time, voice, and diagnostics build on Dolphin capabilities.R12 / network primitivesTwo-client and reconnect runs emit comparable workspace and operation evidence.R13 / replica tracesSelected workspace state is transformed for external use through replaceable adapters.R14 / adaptThe group operates, compares, resets, and understands the concept in its shared room.R15 / try togetherOnly proven late join, reconnect, conflict, undo, and persistence behavior advances the collaborative product.R16 / admit roomCaptures, packages, models, diagrams, or Dolphin prototypes make the session useful beyond the headset.R17 / carry awayHeadset, hands, controllers, spatial pens, voice, rays, touch, and direct manipulation let each person contribute without first learning a professional 3D package.INN0101 / HUMAN INPUTHANDS + PENSVOICE + POINTERSDraw on surfaces or in open spaceIN 00InputOUT 01Responsive local tools interpret gesture into preview, selection, manipulation, and the typed intent that will become either presence or a durable workspace operation.FXN0202 / LOCAL RESPONSESPATIALINTERACTION LOOPIN 02ProcessOUT 02Head, hand, pointer, live pen-tip, voice activity, hover, and manipulation-preview state travels frequently and may be dropped without entering durable history.APIN0303 / REALTIME SIGNALEPHEMERALPRESENCE LANEHigh-frequency and lossyIN 01BoundaryOUT 01Create, append, transform, set, group, connect, delete, restore, checkpoint, and behavior changes carry identity, authorship, validation, ordering, and inverse meaning.APIN0404 / COMMIT BOUNDARYTYPED DURABLEOPERATIONReplayable and deterministic co...IN 03BoundaryOUT 01Strokes, notes, primitives, meshes, transforms, groups, relationships, behavior, assets, checkpoints, and organization form one typed room state replicated to every participant.DBN0505 / DURABLE STATECANONICAL SHAREDWORKSPACEIN 01State storeOUT 03The room service validates and orders durable operations, distributes confirmations, supplies checkpoints and tails, synchronizes time, and coordinates reconnect without exposing its internal algorithm.APIN0606 / COLLABORATIONROOM ORDERING +LATE JOINCheckpoint plus operation tailIN 03BoundaryOUT 02History explains who changed an element, what the operation did, what its inverse affects, and how one person can undo without erasing unrelated later work.DBN0707 / REVERSIBILITYAUTHORSHIP +UNDO HISTORYPer-author undoIN 01State storeOUT 01Clean geometry, measurements, assemblies, relationships, physics, typed behavior, event flow, reset, and shared play mode turn marks into an invention the group can operate together.FXN0808 / INVENTIONCRAFT + RULESSHARED SIMULATIONPower grows from existing white...IN 01ProcessOUT 02Dolphin must supply admitted VR, rendering, world, authoring-command, realtime network, asset, persistence, audio, profiling, and headless-test contracts before Prototype can become an application.APIN0909 / ENGINE BOUNDARYDOLPHIN + YEHOAPPLICATION ROUTEYeho owns application logic and...IN 00BoundaryOUT 02Executable gates advance from shared local strokes and presence through late join, reconnect, concurrent work, visible conflict, per-author undo, and persistent room resume.FXN1010 / EVIDENCETWO-CLIENTPROOF LADDERIN 01ProcessOUT 01Workspace packages, models, diagrams, captures, presentations, and Dolphin handoffs let the group's result leave VR without making destination formats part of the core room model.OUTN1111 / OUTPUT ROUTESUSEFULEXPORT ADAPTERSAdapters stay outside core work...IN 01OutputOUT 01The intended result is a persistent spatial idea that non-experts created together, refined until understandable, tried in place, and carried away as something useful.OUTN1212 / PRODUCT OUTCOMESHARED, TESTEDINVENTIONProduct, space, mechanism, UI, ...IN 03OutputOUT 00DHL-VISUAL-PROGRAM / PROTOTYPE / REV 04VARIABLE NODES / DISTRIBUTED PORTS / INSPECTABLE CONTRACTS