Private product showcase / Product foundation
Prototype
Walk into an idea with your friends and build it while you talk.
A shared invention room in virtual reality
The shared-room contract is mapped. The first persistent collaborative VR mark comes next.
Why this changes the game
Three reasons to care.
Whiteboard in open space with hands, voice, notes, shapes, and AI.
Turn rough marks into physics, behavior, sound, and interactive prototypes.
Rewind who changed what; reconnect without losing the room.
Proof today
The current machine, without mythology.
Prototype is a pre-implementation product and architecture program. The first executable proof is intentionally small: one spatial stroke created, persisted, shared, and recovered inside Dolphin VR.
Flat calls and flat whiteboards make spatial ideas hard to explain. Inventors need to stand inside the same thought and change it together in real time.
The creative ladder moves from expression to structure to behavior while durable typed operations, live presence, authorship, per-person undo, and reconnect rules protect the shared room.
The connected stack
Nothing powerful lives alone.
Public Academy
Learn Prototype from the inside.
Every public guide, field lesson, and architecture map for this system is gathered here. No membership is required to study these rooms.
Prototype: designing a shared VR invention room
Explore Prototype's collaborative VR whiteboard concept, spatial strokes, authorship, undo, and reconnect requirements. A public guide to its first executable research gate.
Open in the Academy ↗02 / Architecture mapPrototype interactive architecture
Select stations, trace routes, and see which layer owns each important Prototype decision.
Open in the Academy ↗Open the machinery
Follow the whole system.
See the route first. Then open the architecture or complete manual when you want every chamber, boundary, and proof.
InteractiveSee inside the systemOpen the architecture map ↗A glimpse inside
Six doors into the machine.
A shared invention space, not a VR drawing board
Friends meet from anywhere, externalize an idea with the immediacy of a whiteboard, then progressively turn rough spatial thought into objects, relationships, behavior, and a useful artifact.
Tools appear as the idea becomes structured
Prototype moves from marks and notes to clean geometry, assemblies, relationships, physics, behavior, simulation, and export without turning the opening room into a professional 3D package.
Grab, point, draw, and demonstrate directly
Head, hands, controllers, rays, touch, haptics, spatial text, and two-hand transforms let participants work on the idea itself instead of operating a distant editor metaphor.
One room holds one durable, typed workspace
Strokes, notes, objects, transforms, groups, relationships, behaviors, assets, checkpoints, and organization share stable identities and deterministic serialization.
Every lasting change is a replayable operation
Create, append, transform, group, connect, set, delete, restore, and behavior commands carry stable identities, authorship, validation, ordering, and invertible history.
Live bodies move faster than project history
Head, hands, pointers, pen tips, voice activity, hover, and manipulation previews use a frequent lossy path separate from durable workspace operations.
The door is open

