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Prototype

Walk into an idea with your friends and build it while you talk.

A shared invention room in virtual reality

AppVR creation
App
Prototype
Product foundation
Coming soon

The shared-room contract is mapped. The first persistent collaborative VR mark comes next.

Why this changes the game

Three reasons to care.

01

Whiteboard in open space with hands, voice, notes, shapes, and AI.

02

Turn rough marks into physics, behavior, sound, and interactive prototypes.

03

Rewind who changed what; reconnect without losing the room.

Proof today

The current machine, without mythology.

Prototype is a pre-implementation product and architecture program. The first executable proof is intentionally small: one spatial stroke created, persisted, shared, and recovered inside Dolphin VR.

The friction it removes

Flat calls and flat whiteboards make spatial ideas hard to explain. Inventors need to stand inside the same thought and change it together in real time.

The advantage you keep

The creative ladder moves from expression to structure to behavior while durable typed operations, live presence, authorship, per-person undo, and reconnect rules protect the shared room.

The connected stack

Nothing powerful lives alone.

DolphinYehoYodishared VR rooms

Public Academy

Learn Prototype from the inside.

Every public guide, field lesson, and architecture map for this system is gathered here. No membership is required to study these rooms.

Open the machinery

Follow the whole system.

See the route first. Then open the architecture or complete manual when you want every chamber, boundary, and proof.

01hands + pens
02typed operations
03shared workspace
04useful prototype
Prototype interactive architecture mapInteractiveSee inside the systemOpen the architecture map ↗

A glimpse inside

Six doors into the machine.

01Core promise

A shared invention space, not a VR drawing board

Friends meet from anywhere, externalize an idea with the immediacy of a whiteboard, then progressively turn rough spatial thought into objects, relationships, behavior, and a useful artifact.

02Progressive power

Tools appear as the idea becomes structured

Prototype moves from marks and notes to clean geometry, assemblies, relationships, physics, behavior, simulation, and export without turning the opening room into a professional 3D package.

03VR interface

Grab, point, draw, and demonstrate directly

Head, hands, controllers, rays, touch, haptics, spatial text, and two-hand transforms let participants work on the idea itself instead of operating a distant editor metaphor.

04Canonical model

One room holds one durable, typed workspace

Strokes, notes, objects, transforms, groups, relationships, behaviors, assets, checkpoints, and organization share stable identities and deterministic serialization.

05Durable collaboration

Every lasting change is a replayable operation

Create, append, transform, group, connect, set, delete, restore, and behavior commands carry stable identities, authorship, validation, ordering, and invertible history.

06Ephemeral collaboration

Live bodies move faster than project history

Head, hands, pointers, pen tips, voice activity, hover, and manipulation previews use a frequent lossy path separate from durable workspace operations.

The door is open

Make Prototype part of your masterpiece.

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